Tag Archives: Articles

November 2016 recap

This article describes the start of MJIN library separation into modules.

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And another year has passed

Hello! So, this year comes to the end. There were very little publications from us during this year. We haven’t stopped working, but right now our work is in the phase, when we have nothing to show. And the spare … Continue reading

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We wish you a happy new year!

Year 2013 is coming to an end (and for some it has already ended). We sincerely wish you all the best in 2014. We know that we’re quite rarely posting something on the site, and we’re trying to improve the … Continue reading

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From logging to planning

Hello. I’m Michael Kapelko, Opensource Game Studio team programmer. I want to tell you of our progress in 2013. Imperfect decision In the previous article I talked about OGRE and OIS flaws that were threatening the future of our project. … Continue reading

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We’re moving articles to the blogs section

We decided to change the way we store articles, so from now on, you can find all old and new articles in the blogs section.

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The new golden age of a game development

We’re standing at the beginning of the time, which I would call a new “golden age” for the game developers. Many of you can remember the days when current videogame genres were just forming, when games were developed by those … Continue reading

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Numbers in words. Part 4

The final part of the article is ready. Read more…

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Numbers in words. Part 3

The third part of the article is ready. Read more…

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Numbers in words. Part 2

The next part of the article is ready. Read more…

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Numbers in words: part one.

Some time ago, our programmer Michael “kornerr” Kapelko shared his thoughts about how to develop games as a hobby and how this process can coexist with the world of Open Source. This time Ivan “Kai SD” Korystin decided to share … Continue reading

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