OGS on the wire
Author Archives: kornerr
In this article, we take another look at 2015-2016 live sessions’ format and introduce a new showcase format for 2017.
This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing. Even though live session takes only a few hours, we devote a whole month to prepare for it. Let’s have a look at live session … Continue reading
Note: we won’t release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11. OGS Editor 0.10 is available at SourceForge. Simply unpack the archive and launch the run script. Mahjong Solitaire … Continue reading
Mahjong Solitaire was successfully created, and it took less than 4 hours. We will publish live session materials later this week. Thank you for joining us.
Get ready for live session, it’s about to happen in 24 hours!
We will hold live session on 25 September 2016 at 12:00 CEST. It’s time to create simple Mahjong solitaire game.
This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits. UIQt module is a collection of UI components backed by Qt. We only use it … Continue reading
If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That’s no coincidence: we’re finally ready to communicate our progress verbally after 4 years of almost silent development. Follow us to stay up-to-date!
We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools’ purpose was. So we decided to start small: create a game first. … Continue reading