Back to the Static
We have been using Wordpress as our website engine for more than seven years. And now it's time to move forward. Or backward.
For some time we've been tracking the development of the new breed of website engines - static site generators.
It seems that this is the technology capable of changing past into future.
A static website is more straightforward, quicker and more secure. And with the help of generators, it is also as easy to manage, as the dynamic website.
So, we are starting our site anew with the help of the Pelican.
Right now it doesn't have all the content from our old site, but we'll add most of it soon.
The birth of MJIN world
This article describes the birth of MJIN world in August 2017.
As you know, we spent July to research scripting. We found a solution that satisfies the following criteria. Scripts should:
- run unchanged on all supported platforms
- allow extending C++ code
We have verified the second criterion by writing …
This article describes scripting research in July 2017.
Our first goal of using a scripting language was to have a platform-independent code that runs unchanged on every supported platform.
OGS Editor 0.10 supports Python for such a code thanks to SWIG. SWIG provides a way to wrap almost any …
OpenSceneGraph cross-platform guide
This article summarizes the work we did to produce OpenSceneGraph cross-platform guide.
June marked the finish of OpenSceneGraph cross-platform guide with the publishing of the last (initially planned) tutorial. The tutorial describes how to build and run sample OpenSceneGraph application in Web using Emscripten.
In case you missed it, here's …
This article describes problems we faced during the creation of iOS tutorial in May 2017.
This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. However, the reality reminded us: it's easy to come up …
TODO Import previous Opensource Game Studio articles from Wordpress.