Tag Archives: Engine

A few words about live session yesterday

Mahjong Solitaire was successfully created, and it took less than 4 hours. We will publish live session materials later this week. Thank you for joining us.

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May live session (Editor 0.9)

As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9. We have to admit, our abilities to plan are not yet good … Continue reading

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”Rolling ball” live session video and downloads

Since we held 2 live sessions to create “Rolling ball” game, here are 2 YouTube videos of the process: “Rolling ball” game for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the … Continue reading

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Live session video and downloads.

If you missed the live session, you can watch it here: https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/ You can download the resulting project here: https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip The latest editor can be found here: http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/ Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from … Continue reading

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Our work continues

Hi there! It’s been a while, since we wrote anything here. Yeah, we know it’s bad, but last 3 months were very busy for everyone of us, leaving very little spare time. And we’re trying to use this time to … Continue reading

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A little demonstration of the actions system in MJIN2

You can see the source code here

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