September 2016 recap

Septermber 2016 live session
This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Even though live session takes only a few hours, we devote a whole month to prepare for it. Let’s have a look at live session stages in detail.

  1. Draft. Game creation for the first time.

    Purposes:
    • test our technologies and fix major bugs;
    • discover usability issues to fix in the next development iteration;
    • list exact steps to reproduce the game later;
    • create draft version of the game assets (models, textures, sounds, scripts).


    Upon stage completion, we announce live session date and show you the game preview.

  2. Rehearsal. Game recreation.

    Purposes:
    • make sure we have no major bugs left;
    • record the whole process of the game creation;
    • create final game assets.


    This is 99% the game we publish later.

  3. Live session. Reassembling the game live in front of you.

    Purposes:
    • show how easy it is to create a game;
    • walk you through nuances of game creation;
    • get feedback from you;
    • answer your questions.


    We take game assets from the rehearsal and use them to quickly reassemble the game in just a few hours.

  4. Publishing. The release of our technologies’ last version, live session materials, and stand alone game.

That’s it for explaining September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

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