Roadmap for 2015-2016

As promised, we have come up with a list of milestones and their approximate dates for the coming year:

  1. Editor 0.7.0 (October 2015) – Actions’ system: we recreate the test chamber
  2. Editor 0.8.0 (December 2015) – Sound system
  3. Editor 0.9.0 (February 2016) – Particles’ system and minimal UI
  4. Editor 0.10.0, Player 0.1.0 (April 2016) – Player to play what Editor produced: we create Shuan prototype with our engine
  5. Editor 0.11.0, Player 0.2.0 (June 2016) – Networking: we create Classic 4-player Mahjong prototype

These approximate dates presume one coder spends 40 hours a month. That’s about 1 work week at full-time job. Not much, but that’s the only time we have.
We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.

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19 July 2015 at 20:48 #2056

kornerr
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[lang_en]As promised, we have come up with a list of milestones and their approximate dates for the coming year: Editor 0.7.0 (October 2015) – Actions
[See the full post at: Дорожная карта 2015-2016|Roadmap for 2015-2016]


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