OGS on the wire
Category Archives: Projects
Unfortunately, we have failed to finish creation of the simple “Rolling ball” game in 3 hours. That’s why we will hold the second LiveCoding session on 7 February 2016 at 12:00 CET. Let’s finish the game!
We’re glad to annouce that the LiveCoding session will take place on 31 January 2016 at 12:00 CET. Join us!
We are ready to present Editor 0.8 with Player. The live session will be held at LiveCoding SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an … Continue reading
As you know, according to the previously published roadmap, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more … Continue reading
If you missed the live session, you can watch it here: https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/ You can download the resulting project here: https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip The latest editor can be found here: http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/ Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from … Continue reading
We’re glad to annouce that the LiveCoding session will take place on 15 November 2015 at 12:00 CET. Join us!
As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that: it takes more than 8 hours to recreate … Continue reading
As you know, the main goal of Editor 0.7.0 is the ability to create the test chamber with it. It needs Actions’ system and a few stability fixes for that. We are going to publish a detailed article describing how … Continue reading
As promised, we have come up with a list of milestones and their approximate dates for the coming year: Editor 0.7.0 (October 2015) – Actions’ system: we recreate the test chamber Editor 0.8.0 (December 2015) – Sound system Editor 0.9.0 … Continue reading