OGS on the wire
Category Archives: News
As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that: it takes more than 8 hours to recreate … Continue reading
After the recent bankruptcy of Desura’s parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with wich you can buy the deluxe … Continue reading
As you know, the main goal of Editor 0.7.0 is the ability to create the test chamber with it. It needs Actions’ system and a few stability fixes for that. We are going to publish a detailed article describing how … Continue reading
As promised, we have come up with a list of milestones and their approximate dates for the coming year: Editor 0.7.0 (October 2015) – Actions’ system: we recreate the test chamber Editor 0.8.0 (December 2015) – Sound system Editor 0.9.0 … Continue reading
We completed Editor 0.6.0. You can see 0.6.0 in action here. Editor 0.6.0 got the following new features: Camera and light node positioning Node rotation along X axis Node scripting support Thumbnail dialog to preview models when editing scene node … Continue reading
We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can see 0.5.0 in action here. Also, we have just started Editor 0.6.0 development. Editor 0.6.0 planned features: Camera node … Continue reading
We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or … Continue reading
For the last week, we haven’t encountered any site crashes, so it seems, that everything is good.We’ll tell you about our progress soon.
We have encountered some technical difficulties so site can disappear from time to time, but everything will be ok very soon.