OGS on the wire
Category Archives: News
As promised, we have come up with a list of milestones and their approximate dates for the coming year: Editor 0.7.0 (October 2015) – Actions’ system: we recreate the test chamber Editor 0.8.0 (December 2015) – Sound system Editor 0.9.0 … Continue reading
We completed Editor 0.6.0. You can see 0.6.0 in action here. Editor 0.6.0 got the following new features: Camera and light node positioning Node rotation along X axis Node scripting support Thumbnail dialog to preview models when editing scene node … Continue reading
We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can see 0.5.0 in action here. Also, we have just started Editor 0.6.0 development. Editor 0.6.0 planned features: Camera node … Continue reading
We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or … Continue reading
For the last week, we haven’t encountered any site crashes, so it seems, that everything is good.We’ll tell you about our progress soon.
We have encountered some technical difficulties so site can disappear from time to time, but everything will be ok very soon.
We’re planning to move our site to another hosting. We hope, you will not notice any problems, but there might be some for a next few days.UPDATE: If you’re reading this, it means that you are on our new site. … Continue reading
The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, … Continue reading
About a year ago, we started the user survey, in order to find out what do you think of the Open Source in general and about our project in particular. Today we’re closing this survey. It took time, but we’ve … Continue reading