Category Archives: News

Roadmap for 2016

As you know, according to the previously published roadmap, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more … Continue reading

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Live session video and downloads.

If you missed the live session, you can watch it here: https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/ You can download the resulting project here: https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip The latest editor can be found here: http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/ Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from … Continue reading

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Creating a simple game live: 15 November 2015

We’re glad to annouce that the LiveCoding session will take place on 15 November 2015 at 12:00 CET. Join us!

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SOON: Creating a simple game live (Editor 0.7)

As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that: it takes more than 8 hours to recreate … Continue reading

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Desura no more, hello Humble Bundle Widget

After the recent bankruptcy of Desura’s parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with wich you can buy the deluxe … Continue reading

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Test chamber for everyone (Editor 0.7.0)

As you know, the main goal of Editor 0.7.0 is the ability to create the test chamber with it. It needs Actions’ system and a few stability fixes for that. We are going to publish a detailed article describing how … Continue reading

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Roadmap for 2015-2016

As promised, we have come up with a list of milestones and their approximate dates for the coming year: Editor 0.7.0 (October 2015) – Actions’ system: we recreate the test chamber Editor 0.8.0 (December 2015) – Sound system Editor 0.9.0 … Continue reading

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Editor 0.6.0

We completed Editor 0.6.0. You can see 0.6.0 in action here. Editor 0.6.0 got the following new features: Camera and light node positioning Node rotation along X axis Node scripting support Thumbnail dialog to preview models when editing scene node … Continue reading

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Editor 0.5.0 and plans for 0.6.0

We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can see 0.5.0 in action here. Also, we have just started Editor 0.6.0 development. Editor 0.6.0 planned features: Camera node … Continue reading

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Editor 0.4.0 and plans for 0.5.0

We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or … Continue reading

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