OGS on the wire
Category Archives: News
This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits. UIQt module is a collection of UI components backed by Qt. We only use it … Continue reading
If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That’s no coincidence: we’re finally ready to communicate our progress verbally after 4 years of almost silent development. Follow us to stay up-to-date!
We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools’ purpose was. So we decided to start small: create a game first. … Continue reading
This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation. 1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply … Continue reading
We’re glad to annouce that the LiveCoding session will take place on 28 May 2016 at 12:00 CEST. Join us!
As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9. We have to admit, our abilities to plan are not yet good … Continue reading
Since we held 2 live sessions to create “Rolling ball” game, here are 2 YouTube videos of the process: “Rolling ball” game for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the … Continue reading
Unfortunately, we have failed to finish creation of the simple “Rolling ball” game in 3 hours. That’s why we will hold the second LiveCoding session on 7 February 2016 at 12:00 CET. Let’s finish the game!
In the next couple of days, our site will be moved from one hosting provider to another. There may be some temporal disturbance in The Force.
We’re glad to annouce that the LiveCoding session will take place on 31 January 2016 at 12:00 CET. Join us!