Numbers in words. Part 3.


Read the part 1.

Read the part 2.

Finally some pictures numbers.

Slightly more than two weeks have passed since the release of OGS Mahjong 0.9, so that I can talk a little about statistics.

I forced you to read quite a lot of words, so let’s go straight to the facts:

Version

0.6

0.7

0.8

0.9

Release date (further X)

02.08.10

05.05.11

08.08.11

30.01.12

Months from previous release

3

9

3

6

Trailer date

01.08.10

04.05.11

07.08.11

11.01.12

Trailer views (total)

1591

1994

1551

2165

Trailer views (2 weeks after X)

1019

1390

737

1754

Game downloads (total)

2313

2291

2556

1816

Game downloads (2 weeks after X)

~1500

~1500

~880

857

Share of the Linux version (both 32 and 64)

48%

43%

37%

23%

Site views (2 weeks after X)

732

1974

1035

2282

For clarity, I will show you this information in graphical form. Below you can see a graph representing a total number of downloads of our game for each version. Number of downloads within first two weeks after the release is highlighted with blue:

Figure 1: The number of downloads of different versions of the game. Overall, and for the first two weeks.

Some comments:

  • It is with version 0.6 that we have begun to actively promote the game on other sites and forums.

  • We talked about version 0.7 on the same resources without doing anything new. Approximate number of downloads in the first 2 weeks has not changed (unfortunately, we have not kept the exact value), but the total number of downloads has decreased slightly.

  • With the release of 0.8 the number of downloads in the first 2 weeks decreased quite significantly, and we began to look for other ways to tell about our project. We wanted to reach an audience that might be interested in the game, but does not know about it. Starting with this release, we created the game profiles on the websites Gamejolt and IndieDB (they are resources about indie games), and created our own apt-repository for the users of Debian, Ubuntu and Mint. The effectiveness of each method was insignificant, but together they have given us more than 300 additional downloads.

  • Once the game has appeared on IndieDB, we received a message from the German magazine “c’t” editors with a proposal to place the OGS Mahjong 0.8 on the disk, they were usually releasing together with it. We gladly agreed. The journal gave us about 200 German visitors a month after its release. This is approximately five times greater than it was before (if we count only visitors from Germany).

  • We do not know how many people have installed the game from a disk provided by the magazine, so that in the above chart the number is not considered. But even if we ignore it, version 0.8 has set a new maximum for us on the number of downloads.

  • We kept in mind the experience of previous versions, so we are working on increasing the audience coverage. Somewhere we’re doing it ourselves, somewhere a favorable set of circumstances helps us.

  • 2 days before the release of OGS Mahjong 0.9, there was a post about the game in the Free Gamer blog.

  • After 2 weeks from the release, the OGS Mahjong 0.9 has been published on Desura digital distribution service.

Interesting fact: the growth of the audience is mainly due to the involvement of Windows’ users. The chart below represents operating systems used by our players. You may notice the number of downloads of Linux versions decreasing, but the number of downloads for Windows versions is growing (and its growth exceeds the reducing of the Linux version downloads).

Figure 2: number of game downloads for each platform.

This may indicate two things: either the number of gamers using Linux is less than we would like, or we need to find a better way to distribute the game for this platform.

Starting with version 0.7, we’re building and distributing archives with source code of our game with the new release. We wanted to know the number of users they are interesting to.

Figure 3: number of downloads for the game binaries and sources

As you can see, a very small number of users are interested in the source code. Most of them just want to download the game. It is interesting that the number of downloads has increased significantly in version 0.9, but it is quite possible that most users who are interested in the source code, are watching the project and downloaded the source code immediately after release. This is not a problem, in our opinion, but we will try to increase the number of downloaded sources with support for source-based distributions such as Gentoo Linux, and src-package for Debian.

Starting with version 0.6, we publish an archive of additional music. We were very interested in the amount of users who will download it along with the game.

Figure 4: the ratio of the number of  game and additional music downloads.

Among the users of apt-repository, you can see a little bit different picture:

Figure 5: the ratio of the number of  game and additional music downloads for the APT-repository.

For the next version we’re planning an experiment. Instead of giving another archive with additional music, we’re going to bring two different versions of the game: the big one (with all music included) and the small one (with the distribution size below 50 Mb). Of course, this will not affect users of our apt-repository and other package managers (those that we can support at that time). For them, the additional music will be delivered as a separate package. We want to see how this will affect the situation.


To be continued…

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