OGS on the wire
Author Archives: kornerr
Get ready for live session, it’s about to happen in 24 hours!
We will hold live session on 25 September 2016 at 12:00 CEST. It’s time to create simple Mahjong solitaire game.
This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits. UIQt module is a collection of UI components backed by Qt. We only use it … Continue reading
If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That’s no coincidence: we’re finally ready to communicate our progress verbally after 4 years of almost silent development. Follow us to stay up-to-date!
We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools’ purpose was. So we decided to start small: create a game first. … Continue reading
This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation. 1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply … Continue reading
We’re glad to annouce that the LiveCoding session will take place on 28 May 2016 at 12:00 CEST. Join us!
As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9. We have to admit, our abilities to plan are not yet good … Continue reading
Since we held 2 live sessions to create “Rolling ball” game, here are 2 YouTube videos of the process: “Rolling ball” game for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the … Continue reading
Unfortunately, we have failed to finish creation of the simple “Rolling ball” game in 3 hours. That’s why we will hold the second LiveCoding session on 7 February 2016 at 12:00 CET. Let’s finish the game!