If you missed the live session, you can watch it here:
You can download the resulting project here:
The latest editor can be found here:
Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from the live session archive to the editor folder.
- in Windows – run the run.bat file.
- in Linux and OSX – run the run file.
We’re glad to annouce that the LiveCoding
session will take place on 15 November 2015 at 12:00 CET
. Join us!
As we have promised, we are ready to give you Editor 0.7 which is capable of creating the complete test chamber. However, after recreating the test chamber ourselves, it became clear that:
- it takes more than 8 hours to recreate it (too long)
- it’s inappropriate to be presented in the form of an article (too boring)
Therefore we decided to hold a live session at LiveCoding SOON to show you how to create a simple whac-a-mole like game from scratch.
Currently we are busy making final preparations, so we’ll tell you the exact time and date this week. Stay tuned!
After the recent bankruptcy of Desura’s parent company, we decided, that we need a new place for our Deluxe version. Something better, more modern and more trustworthy. We have chosen the Humble Widget, with wich you can buy the deluxe version of the game without leaving our site. Here it is:
We haven’t received a single penny from Desura (due to the minimal cache out limitations), but if you bought the deluxe version from them and experiencing any problems with downloading it (right now we see no problems with that), send us a letter, tell your name on Desura, we’ll figure something out.
Posted in Mahjong, News, Site
As you know, the main goal of Editor 0.7.0 is the ability to create the test chamber
with it. It needs Actions’ system and a few stability fixes for that. We are going to publish a detailed article describing how to create the test chamber, too, so that anyone could create their own test chamber!
We estimate to complete it in October.
As promised, we have come up with a list of milestones and their approximate dates for the coming year:
- Editor 0.7.0 (October 2015) – Actions’ system: we recreate the test chamber
- Editor 0.8.0 (December 2015) – Sound system
- Editor 0.9.0 (February 2016) – Particles’ system and minimal UI
- Editor 0.10.0, Player 0.1.0 (April 2016) – Player to play what Editor produced: we create Shuan prototype with our engine
- Editor 0.11.0, Player 0.2.0 (June 2016) – Networking: we create Classic 4-player Mahjong prototype
These approximate dates presume one coder spends 40 hours a month. That’s about 1 work week at full-time job. Not much, but that’s the only time we have.
We will post more details about Editor 0.7.0 shortly: we need to decide what features deserve 80 hours of our time for the next 2 months.
We completed Editor 0.6.0. You can see 0.6.0 in action here
Editor 0.6.0 got the following new features:
- Camera and light node positioning
- Node rotation along X axis
- Node scripting support
- Thumbnail dialog to preview models when editing scene node model properties
- Node copying and pasting
- Node selection by LMB click in the scene
- Window geometry and state restoration after restart
We don’t have 0.7.0 completion date at the moment, because we decided to take some time to set up a roadmap for Shuan and Mahjong 2. Once done, we will share 0.7.0 completion date and its feature list along with the roadmap.
We completed Editor 0.5.0. As it was planned, it has scene node tree editing, property browser, and Qt5 support. You can see 0.5.0 in action here
Also, we have just started Editor 0.6.0 development.
Editor 0.6.0 planned features:
- Camera node editing
- Light node editing
- Node rotation editing
- Node scripting support
- Thumbnail dialog to preview materials and models when editing scene node material and model properties
- Copying and pasting of scene nodes
- Scene node selection by clicking a mouse in the scene
We estimate to complete it in August.
We completed Editor 0.4.0 in January. As it was planned, it only contains basic abilities to open and save a project. The major goal was to make MJIN, Python and Qt work together (we were unable to use PyQt or PySide due to technical difficulties).
You can see 0.4.0 in action here
We started Editor 0.5.0 development in February. It’s 45% ready at the moment.
Editor 0.5.0 planned features:
- Scene node tree editing
- Property browser with nodes’ position and model editing
- Qt5 support for the sake of easy building on various Linux distributions
We estimate to complete it in April.
For the last week, we haven’t encountered any site crashes, so it seems, that everything is good.
We’ll tell you about our progress soon.
Posted in News, Site