A few words about live session yesterday


Mahjong Solitaire was successfully created, and it took less than 4 hours.
We will publish live session materials later this week.

Thank you for joining us.

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Live session is in 24 hours


Get ready for live session, it’s about to happen in 24 hours!

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Live session: 25 September 2016


We will hold live session on 25 September 2016 at 12:00 CEST.
It’s time to create simple Mahjong solitaire game.

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August 2016 recap

OGS Editor 2016-09-02
This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.

UIQt module is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.

Here is a list of UIQt module components with their description and current code size: Continue reading

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We’re back to social networks

If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That’s no coincidence: we’re finally ready to communicate our progress verbally after 4 years of almost silent development.

Follow us to stay up-to-date!

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Once Mahjong – always Mahjong

We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools’ purpose was. So we decided to start small: create a game first.

It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it’s too long.

Upon the game release we got it: Tools are means to save development time.

We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will recreate Mahjong solitaire mode in just a few hours!

Join our next live session in September.

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May 2016 live session materials


This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.

1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the run script.
2. Domino project created during live session is available at GitHub.
3. Domino rehearsal videos referenced during live session are available at YouTube
4. Domino rehearsal project referenced during live session is available at GitHub.

The next live session will be held in September 2016.

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Live session: 28 May 2016

We’re glad to annouce that the LiveCoding session will take place on 28 May 2016 at 12:00 CEST. Join us!
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May live session (Editor 0.9)

As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.
We have to admit, our abilities to plan are not yet good enough. That’s why the next live session will take place by the end of May. The exact date will be announced later.
Here’s a short preview of the coming game:

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”Rolling ball” live session video and downloads

Since we held 2 live sessions to create “Rolling ball” game, here are 2 YouTube videos of the process:

“Rolling ball” game for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge.
Simply unpack it and launch the run script.

Editor 0.8 is available at SourceForge, too.

“Rolling ball” project for the Editor is available at GitHub.
To open it in the Editor:

  • replace slideDown.ogs with rollingBall.ogs you downloaded
  • rename rollingBall.ogs to slideDown.ogs

Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.

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