October 2016 recap

Сб 19 ноября 2016 ru

October recap

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.

First attempt to build OSG.

Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …

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Technology showcases

Пн 31 октября 2016 ru


In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.

2015 and 2016: live sessions.

As you know, we use live sessions to show the state of our technology and create a small functional game from scratch. We have conducted …

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September 2016 recap

Вт 11 октября 2016 ru

September recap

This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.

  1. Draft. Game creation for the first time …

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August 2016 recap

Сб 03 сентября 2016 ru


This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.

UIQt module is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.

Here is a list …

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We’re back to social networks

Чт 18 августа 2016 ru

If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.

Follow us to stay up-to-date!

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Once Mahjong – always Mahjong

Ср 10 августа 2016 ru

We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.

It took us 3 years to reach the first goal …

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