October 2016 recap
This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.
First attempt to build OSG.
Having no prior knowledge of Android development, we grabbed the latest Android Studio and started …
In this article, we take another look at 2015-2016 live sessions' format and introduce a new showcase format for 2017.
2015 and 2016: live sessions.
As you know, we use live sessions to show the state of our technology and create a small functional game from scratch.
We have conducted …
September 2016 recap
This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.
Even though live session takes only a few hours, we devote a whole month to prepare for it. Let's have a look at live session stages in detail.
Draft. Game creation for the first time … Read More
OGS Editor 0.10 and live session materials
Note: we won't release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.
A few words about live session yesterday VIDEO
Mahjong Solitaire was successfully created, and it took less than 4 hours.
We will publish live session materials later this week.
Thank you for joining us.
Live session is in 24 hours VIDEO
Get ready for
live session, it's about to happen in 24 hours! Read More
Live session: 25 September 2016 VIDEO
We will hold
live session on 25 September 2016 at 12:00 CEST
It's time to create simple Mahjong solitaire game. Read More
August 2016 recap
This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.
UIQt module is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.
Here is a list …
We’re back to social networks
If you follow us on
Facebook, Twitter, or VK you noticed we started to use them again. That's no coincidence: we're finally ready to communicate our progress verbally after 4 years of almost silent development.
Follow us to stay up-to-date!
Once Mahjong – always Mahjong
We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools' purpose was. So we decided to start small: create a game first.
It took us 3 years to reach the first goal …