OpenSceneGraph cross-platform examples
This article summarizes the work we did to produce the first two
cross-platform OpenSceneGraph examples.
By the time the first technology demonstration of OGS Mahjong 2
has been released, we've already had issue request
(to explain how to load images with OpenSceneGraph on Android) hanging for some
time. We considered creating a new tutorial for
OpenSceneGraph cross-platform guide at first. However, we realized
that it's time-consuming and excessive for such a tiny topic (compared to
what an average game has) as image loading. We decided to continue sharing our
knowledge in the form of concrete examples. That's how
OpenSceneGraph cross-platform examples were born.
- explains crucial code necessary to perform a specific task
- accents platform-specific nuances
- provides implementations to cover desktop, mobile, and web platforms
- provides a web build to showcase results
The first two examples cover the following topics:
- Embed resource into executable: this greatly simplifies resource handling across platforms
- Use PNG images with PNG plugins: this explains the requirements necessary to build and use PNG plugins
We will be adding new examples as we proceed with OGS Mahjong 2 development.
That's it for summarizing the work we did to produce the first two cross-platform OpenSceneGraph examples.
First techdemo of OGS Mahjong 2: Gameplay
We are glad to announce the release of the first technical demonstration of
OGS Mahjong 2. The purpose of this release was to verify gameplay across
Get techdemo for your platform:
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