Category Archives: Team Blog

Team Blog

From logging to planning

Hello. I’m Michael Kapelko, Opensource Game Studio team programmer. I want to tell you of our progress in 2013. Imperfect decision In the previous article I talked about OGRE and OIS flaws that were threatening the future of our project. … Continue reading

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The new golden age of a game development

We’re standing at the beginning of the time, which I would call a new “golden age” for the game developers. Many of you can remember the days when current videogame genres were just forming, when games were developed by those … Continue reading

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Imperfect technologies

Hello. I’m Michael Kapelko, Opensource Game Studio team programmer. I want to tell you what we learnt while heading towards OGS Mahjong 1.0, our final release of Mahjong solitaire (but not final in Mahjong series). This article continues the previous … Continue reading

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Numbers in words. Part 4.

Read the part 1. Read the part 2. Read the part 3. Some more numbers in the end. As mentioned above,  we were advertising OGS Mahjong 0.6 on 16 websites. Unfortunately, we can not estimate the percentage of each site … Continue reading

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Numbers in words. Part 3.

Read the part 1. Read the part 2. Finally some pictures numbers. Slightly more than two weeks have passed since the release of OGS Mahjong 0.9, so that I can talk a little about statistics. I forced you to read … Continue reading

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Numbers in words. Part 2.

Read the part 1. What the fortune-teller didn’t warn us about. In Russian, there is a proverb: “The ship will sail as you name it.” When we chose the logo and slogan for the team, we joked. “To invent a … Continue reading

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Numbers in words. Part 1.

Prelude. Greetings to all who chose to pay attention to this philosophical “wall of text.” Some time ago, our programmer Michael “kornerr” Kapelko shared his thoughts about how to develop games as a hobby and how this process can coexist … Continue reading

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A long way to Mahjong 0.7

Hello. I’m Michael Kapelko, OGS team programmer. I want to tell you what it took us to release OGS Mahjong with Ivan Korystin. All in all, there were 86 tasks for Mahjong 0.7. 9 months 7 days have passed between … Continue reading

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