Author Archives: kornerr

iOS tutorial

This article describes problems we faced during the creation of iOS tutorial in May 2017. This February we managed to get simple model rendered under iOS in just a few days. We expected to finish iOS tutorial in no time. … Continue reading

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OSG sample

This article describes creation of the tutorials for building sample OpenSceneGraph application under Linux, macOS, Windows, and Android in April 2017.

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It’s all fine

This article describes creation of the first four OpenSceneGraph tutorials in March 2017.

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Let’s go

In this article we describe our progress in January and February of 2017: rendering under iOS/Web and a new tutorial tool.

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The year of challenges

This article describes our plans for 2017.

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November 2016 recap

This article describes the start of MJIN library separation into modules.

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October 2016 recap

This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.

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Technology showcases

In this article, we take another look at 2015-2016 live sessions’ format and introduce a new showcase format for 2017.

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September 2016 recap

This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing. Even though live session takes only a few hours, we devote a whole month to prepare for it. Let’s have a look at live session … Continue reading

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OGS Editor 0.10 and live session materials

Note: we won’t release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11. OGS Editor 0.10 is available at SourceForge. Simply unpack the archive and launch the run script. Mahjong Solitaire … Continue reading

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