October 2016 recap

October 2016 recap
This article describes how we spent a month building OpenSceneGraph (OSG) for Android: the first attempt to build OSG, the search for OSG alternatives, and the success in building OSG.
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Technology showcases

Technology showcases
In this article, we take another look at 2015-2016 live sessions’ format and introduce a new showcase format for 2017.
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September 2016 recap

Septermber 2016 live session
This article explains September 2016 live session stages: draft, rehearsal, live session itself, and publishing.

Even though live session takes only a few hours, we devote a whole month to prepare for it. Let’s have a look at live session stages in detail. Continue reading

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OGS Editor 0.10 and live session materials

September 2016 live session
Note: we won’t release 0.10 for macOS due to technical difficulties with the build system. macOS support will be back for 0.11.

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A few words about live session yesterday


Mahjong Solitaire was successfully created, and it took less than 4 hours.
We will publish live session materials later this week.

Thank you for joining us.

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Live session is in 24 hours


Get ready for live session, it’s about to happen in 24 hours!

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Live session: 25 September 2016


We will hold live session on 25 September 2016 at 12:00 CEST.
It’s time to create simple Mahjong solitaire game.

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August 2016 recap

OGS Editor 2016-09-02
This article explains the most important technical details about development in August: UIQt module, its refactoring, a new feature based development approach, and its benefits.

UIQt module is a collection of UI components backed by Qt. We only use it for Editor UI at the moment.

Here is a list of UIQt module components with their description and current code size: Continue reading

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We’re back to social networks

If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That’s no coincidence: we’re finally ready to communicate our progress verbally after 4 years of almost silent development.

Follow us to stay up-to-date!

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Once Mahjong – always Mahjong

We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools’ purpose was. So we decided to start small: create a game first.

It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it’s too long.

Upon the game release we got it: Tools are means to save development time.

We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will recreate Mahjong solitaire mode in just a few hours!

Join our next live session in September.

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