Editor roadmap for 0.4.0

The development of Editor 0.3.0 showed us, that usage of custom GUI was not a perfect idea. A few months ago, custom GUI seemed as a simpler way to do things, but it turned out to lack many little features, that are crucial if you’re planning to make a convenient tool.
In the end, we decided to do what we wanted to do in the first place – to use Qt library as the GUI library for our editor.
So, we’ll rewrite the Editor with Qt interface and a little bit refreshed project concept in mind. We plan to release the editor with new GUI and a set of basic features like loading and saving projects in May. You can monitor our development progress with the widget below.

OGS Editor – Roadmap

OGS Editor - 0.4.0 (Scheduled For Release 2015-04-15)

The first release of Editor with Qt interface and project concept.


42 of 42 issue(s) resolved. Progress (100%).

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User survey ends today

About a year ago, we started the user survey, in order to find out what do you think of the Open Source in general and about our project in particular.
Today we’re closing this survey. It took time, but we’ve got plenty of answers. Thank you for that.

We’ll share our thought about the results of the survey in one of the future articles.

After the survey, every one of you has got the code. With this code, you’ll be able to access the alpha test of the OGS Mahjong 2, as soon as we’ll be ready to start it (i can’t promise anything, but we’re planning to do it in 2015).
Also, you’ll be able to choose between the deluxe version of OGS Mahjong 2 and the deluxe version of Shuan, as soon as we’ll be ready to release these games.

We wish you all a Happy New Year. Thank you for being with us. See you next year.

P.S. If you have lost your code – write us a letter, we’ll figure something out.

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And another year has passed


So, this year comes to the end. There were very little publications from us during this year. We haven’t stopped working, but right now our work is in the phase, when we have nothing to show. And the spare time of the team members is rarely more then 30-40 hours a month.

But our work continues. And you can find out some details in the new article from our programmer Michael Kapelko.

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Our work continues

Hi there!
It’s been a while, since we wrote anything here. Yeah, we know it’s bad, but last 3 months were very busy for everyone of us, leaving very little spare time. And we’re trying to use this time to improve the game engine instead of creating something we can show right now.
We decided to concentrate all our efforts in developing a simple, but reliable toolset, which will help us in the development of OGS Mahjong 2 and Shuan.
If you follow Michael’s YouTube channel, you’ve already seen some simple videos of our material and action systems.
I want to tell a bit more about them. Continue reading

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We wish you a happy new year!

Year 2013 is coming to an end (and for some it has already ended). We sincerely wish you all the best in 2014.
We know that we’re quite rarely posting something on the site, and we’re trying to improve the situation, but neither of us has great amount of spare time, and we want to use that time to work on Shuan and OGS Mahjong 2.
Nevertheless, we’ll try to post news more often in 2014. In the meantime, our programmer Michael Kapelko wrote a short article for you about the results of 2013.
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New issue tracker and wiki

Since the beginning of our work on OGS Mahjong, we were using Google Code Issue Tracker as our main tasktracker and Wiki-engine. We can say, that it is a well-done and usable service, but the further development of our project demands for significant changes, so we have decided to switch to another tasktracker.
After carefully examine the alternatives, we’ve chosen the MantisBT. Also, with the new tracker, we’ve got a full-functional Wiki, which we’re going to fill with usefull and interesting information.
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A little demonstration of the actions system in MJIN2

You can see the source code here
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OGS Mahjong 1.1 is ready

Finaly, all tasks we planned to do are completed, and we’re ready to release the new version of OGS Mahjong. We’ve already posted the list of changes earlier:
  • Online leaderboard
  • Hindi translation (thanks to Abhijeet Pokhriyal)
Also, we’ve fixed some crashes in linux version.

As far as we can say, this is the last release of OGS Mahjong 1. We decided, that this is the best time for us to stop all work on this game. Right now, we’re working hard to bring you OGS Mahjong 2 and Shuan as soon as possible. Unfortunately, it can’t be very soon.

Continue reading

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The release candidate of the new OGS Mahjong version

The release candidate of the new OGS Mahjong version is now available.
As the previous, this version’s main feature is the online scoreboard.
Unfortunately, the only participants of the previous test were ourselves.
If you’re interested in new version of OGS Mahjong, we’re asking you to take your part in this testing and fill the empty scoreboard with your results.
All game results from the last test has been deleted, but we will not clear the board after this one. So, you don’t have to worry about losing your results.

Continue reading

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Online rating. Next OGS Mahjong version testing

It’s been a while since we shared news with you. It’s not because we had nothing to say, we simply didn’t have time for it.
Currently, we are working actively on the OGS Mahjong 2 and soon we’ll tell you a lot about it . Right now, we’ll tell you about the latest improvements of the current OGS Mahjong.
First of all, we’ve fixed most of the known problems with running OGS Mahjong under Linux.
Also, the game will receive a Hindi translation (thanks to Abhijeet Pokhriyal).
The main feature of the new version is online rating. Now, OGS Mahjong player will be able not only to store his results locally, but also share them with the world. You can try it out already. The statistics server is up and running and we invite you to test it.

Continue reading

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