May 2016 live session materials


This time we have shown how to create a simple Domino based game. Below you can find all materials related to the game creation.

1. Editor 0.9 for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge. Simply unpack it and launch the run script.
2. Domino project created during live session is available at GitHub.
3. Domino rehearsal videos referenced during live session are available at YouTube
4. Domino rehearsal project referenced during live session is available at GitHub.

The next live session will be held in September 2016.

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Live session: 28 May 2016

We’re glad to annouce that the LiveCoding session will take place on 28 May 2016 at 12:00 CEST. Join us!
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May live session (Editor 0.9)

As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.
We have to admit, our abilities to plan are not yet good enough. That’s why the next live session will take place by the end of May. The exact date will be announced later.
Here’s a short preview of the coming game:

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”Rolling ball” live session video and downloads

Since we held 2 live sessions to create “Rolling ball” game, here are 2 YouTube videos of the process:

“Rolling ball” game for Linux (Debian based), OS X (10.9+), Windows is available at SourceForge.
Simply unpack it and launch the run script.

Editor 0.8 is available at SourceForge, too.

“Rolling ball” project for the Editor is available at GitHub.
To open it in the Editor:

  • replace slideDown.ogs with rollingBall.ogs you downloaded
  • rename rollingBall.ogs to slideDown.ogs

Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.

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Game creation live session (part 2): 7 February 2016

Unfortunately, we have failed to finish creation of the simple “Rolling ball” game in 3 hours. That’s why we will hold the second LiveCoding session on 7 February 2016 at 12:00 CET. Let’s finish the game!
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We are moving once again

In the next couple of days, our site will be moved from one hosting provider to another. There may be some temporal disturbance in The Force.
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Game creation live session: 31 January 2016

We’re glad to annouce that the LiveCoding session will take place on 31 January 2016 at 12:00 CET. Join us!
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SOON: Creating a simple game live (Editor 0.8)

We are ready to present Editor 0.8 with Player. The live session will be held at LiveCoding SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.
The exact date and time is to be announced in the coming days. Stay tuned!
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Roadmap for 2016

As you know, according to the previously published roadmap, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.

Here’s the revised roadmap for the first half of 2016:

  1. Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds
  2. Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net
  3. Editor + Player 0.10.0 (July 2016): Polishing, “Shuan” prototype
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Live session video and downloads.

If you missed the live session, you can watch it here:
https://www.livecoding.tv/video/kornerr/playlists/whac-a-mole-from-scratch/

You can download the resulting project here:
https://github.com/OGStudio/liveSessionWhacAMole/archive/master.zip

The latest editor can be found here:
http://sourceforge.net/projects/osrpgcreation/files/Editor/jenkins/42_2015-11-13_08-16-46_0.7.4/

Download the editor archive, unpack, delete the wam.ogs folder, copy wam.ogs from the live session archive to the editor folder.

  • in Windows – run the run.bat file.
  • in Linux and OSX – run the run file.
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