As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.
We have to admit, our abilities to plan are not yet good enough. That’s why the next live session will take place by the end of May. The exact date will be announced later.
Here’s a short preview of the coming game:
replace slideDown.ogs with rollingBall.ogs you downloaded
rename rollingBall.ogs to slideDown.ogs
Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.
Unfortunately, we have failed to finish creation of the simple “Rolling ball” game in 3 hours. That’s why we will hold the second LiveCoding session on 7 February 2016 at 12:00 CET. Let’s finish the game!
We are ready to present Editor 0.8 with Player. The live session will be held at LiveCoding SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.
The exact date and time is to be announced in the coming days. Stay tuned!
Posted inNews, Projects|Comments Off on SOON: Creating a simple game live (Editor 0.8)
As you know, according to the previously published roadmap, we now have sound system in place. However, we decided to go further and implement the first version of Player. We wanted to get it done by December, but, unfortunately, more work resulted in the change of dates.
Here’s the revised roadmap for the first half of 2016:
Editor + Player 0.8.0 (January 2016): Sound system, Whac-a-mole game with sounds
Editor + Player 0.9.0 (April 2016): Networking system, simple ping pong game for 2 players over the net
Editor + Player 0.10.0 (July 2016): Polishing, “Shuan” prototype