If you follow us on Facebook, Twitter, or VK you noticed we started to use them again. That’s no coincidence: we’re finally ready to communicate our progress verbally after 4 years of almost silent development.
We started Opensource Game Studio project a long time ago. We wanted to provide open source community with tools to create games. However, it was unclear what tools’ purpose was. So we decided to start small: create a game first.
It took us 3 years to reach the first goal: we released OGS Mahjong 1.0 in 2012. Even for a hobby project (we spend about 40 hours a month) it’s too long.
Upon the game release we got it: Tools are means to save development time.
We spent 4 more years to develop them. Now is the time to prove they are worth every single day spent. How? We will recreate Mahjong solitaire mode in just a few hours!
As you know, the previously published roadmap assumed, that we would hold a live session in April and it would feature a ping-pong game created with Editor 0.9.
We have to admit, our abilities to plan are not yet good enough. That’s why the next live session will take place by the end of May. The exact date will be announced later.
Here’s a short preview of the coming game:
replace slideDown.ogs with rollingBall.ogs you downloaded
rename rollingBall.ogs to slideDown.ogs
Since live session took us so long, we decided to concentrate on polishing. Editor already has a lot of features, but their use is inconvenient. We will fix major obstacles for the next Editor release.
Unfortunately, we have failed to finish creation of the simple “Rolling ball” game in 3 hours. That’s why we will hold the second LiveCoding session on 7 February 2016 at 12:00 CET. Let’s finish the game!
We are ready to present Editor 0.8 with Player. The live session will be held at LiveCoding SOON. We will show you how to create a simple game with sounds from scratch. And this time it will not need an Editor to run.
The exact date and time is to be announced in the coming days. Stay tuned!
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